Code Games: A Global Game-Making Challenge

Official Rules

PLEASE READ CAREFULLY PRIOR TO ENTRY. NO PURCHASE IS NECESSARY TO REGISTER, ENTER, OR WIN. THE CHALLENGE IS OPEN ONLY TO INDIVIDUALS AGED 10 TO 18 AS OF MAY 14, 2020, AND IS NOT OPEN TO THE RESIDENTS OF CUBA, IRAN, NORTH KOREA, SUDAN, SYRIA, THE CRIMEA REGION, OR ANY OTHER UNITED STATES-SANCTIONED COUNTRY. VOID WHERE PROHIBITED OR RESTRICTED BY LAW.

Code Games: A Global Youth Game-Making Challenge (the “Challenge”) is sponsored by Endless in collaboration with XPRIZE and E-Line Media (collectively the “Sponsors”). By entering the Challenge, you agree that your participation will be governed by, and you shall abide by, all of the terms and conditions outlined below (the “Terms”).

The term “Entrant” refers to an individual submitting an entry to the Challenge. If this individual is under the age of majority in the jurisdiction where he/she resides, the term “Entrant” shall include that individual’s parent/legal guardian. Entrants are invited to submit entries as detailed below.

IF YOU ARE A PARENT OR LEGAL GUARDIAN AGREEING TO THESE RULES FOR THE BENEFIT OF A PARTICIPANT YOU ARE FULLY RESPONSIBLE FOR HIS/HER ENTRY IN THE CONTEST, INCLUDING WITHOUT LIMITATION ANY LEGAL LIABILITY THAT HE/SHE MAY INCUR.

1. Mission

The primary goal of the Challenge is to motivate young people to design and develop original video games. Sponsors believe that the very act of designing and developing a video game carries with it significant benefits for the creator including encouraging design and systems-based thinking and helping to cultivate the associated skills; introducing young people to Computer Science and giving them a context and motivation in which to engage with computational thinking and coding; giving young people an opportunity to design with intentionality and with an audience and purpose in mind; encouraging innovation and creative problem solving; and exposing young designers to the iterative and collaborative design process and the game creation process more broadly. In addition to the benefits of designing and developing any game, making a game about a topic requires the creator to learn about and develop a deep, systemic understanding of that topic.

2. Eligibility

The Challenge is open only to Entrants between ten (10) and eighteen (18) years old as of the start of the Entry Period, as defined below. Entrants must have the permission of their parent/legal guardian to participate in the Challenge if they are below the age of majority in the jurisdiction in which they reside. Entrants may, in Sponsors’ discretion, be required to provide verification of eligibility, age and/or parent/legal guardian permission.

Entrants who are between ten (10) and thirteen (13) years old, inclusive, will compete in the Junior Division of the Challenge. Entrants who are between fourteen (14) and eighteen (18) years old, inclusive, will compete in the Senior Division. Entrants are not in competition with Entrants from the other Division.

The foregoing notwithstanding, the following individuals are not eligible to enter or win the Challenge: (a) current or former (within the twelve months immediately preceding the start of the Entry Period) employees, officers, directors and contractors of the Sponsors; (b) anyone involved in the conduct of the Challenge, including judges; (c) any member of the immediate family (i.e. a spouse, parent, grandparent, child or grandchild) or household of any of the foregoing individuals; (d) any individual residing in a jurisdiction where participation in the Challenge is prohibited or restricted by law.

For Tracks designated as eligible for individual Entrants, only one individual may participate in the entry. For Tracks designated as eligible for teams, up to four (4) Entrants within the same Division may collaborate on an entry provided each collaborator meets these eligibility requirements.

Individuals may make only one entry to the Challenge. Individuals who participate in more than one Submission, either individually or as part of a Team, will be subject to disqualification.

3. Entry Period

The entry period for the Challenge begins at 12:00 PM Eastern Daylight Time (EDT) on May 14, 2020 and ends at 11:59 PM Eastern Daylight Time (EDT) on October 14, 2020 (the “Entry Period”). Sponsors’ computer shall serve as the official clock for the Challenge.

4. How To Enter

To enter, visit https://www.codegameschallenge.org (the “Site”) during the Entry Period and follow the entry instructions to make an entry (a “Submission”). Submissions received outside the Entry Period, Submissions that are incomplete and Submissions that do not adhere to the Submission Guidelines, as defined below, may be disqualified. Proof of entry does not constitute proof of receipt.

5. Submission Guidelines

All Submissions must adhere to the following guidelines (collectively the “Submission Guidelines”):

  1. All Submissions shall include an online application form (the “Application Form”) completed with all required information. This includes a contact email address for an Entrant parent/legal guardian, who must be over the age of majority in the Entrant’s place of residence. The Entrant must also designate the Track(s) that the entry is being submitted to.
  2. All Submissions shall include a project Submission (the “Project”) consisting of one of the following items:
    1. A written video game design document that provides a clear description of the game (“Design Document”). The description must include a description of the overall vision for the game, target audience, genre, core gameplay, timing/pacing of play experience, visual style and (if applicable to the game) characters and storyline. Each Design Document must comply with the following technical specifications: The Design Document must be in one of the following file formats: Microsoft Word for Windows, Microsoft Word for Mac, Rich Text Format (RTF), Portable Document Format (PDF) or a plain text file; the description of the game must be a minimum of 500 words; each page of the Design Document should be submitted in 8 1/2 ” x 11″ page size (portrait orientation preferred), with margins set at a minimum of 1″; and all text should be 12-point Arial or Times New Roman font. Each Entrant is strongly encouraged to include in the Design Document hand-drawn or computer-generated images.
    2. A playable game made using any tool, provided that tool is consistent with the requirements of the Track(s) that the Entrant is submitting to (“Playable Game”). Entrants may submit their Playable Game in the form of uploaded files or a web link to the Playable Game.
  3. All Submissions must adhere to the following guidelines (“Content Restrictions”):
    1. The Application Form and Project must be in the English language.
    2. The Application Form and Project must not contain any personally identifiable information pertaining to the Entrant. This includes, but is not limited to, the Entrant’s true name, address, birth date, government identification number or school name. Please note that the Application Form may request the participants provide optional, non-personally identifiable demographic information that Sponsors may use for research and analysis purposes. Providing this information is optional and does not violate this guideline. If you choose to provide this information, it will not affect the judging of your Submission, nor will choosing not to provide it affect the judging of your Submission.
    3. The design of the Project must be for a playable experience lasting no less than five (5) minutes for the Project’s intended audience.
    4. The Project must not contain material that violates or infringes upon another’s rights, including but not limited to privacy, publicity, copyright, trademark, patent or intellectual property rights.
    5. The Project must not disparage Sponsors or any other person or party affiliated with the promotion or administration of the Challenge.
    6. The Project’s design, world, characters and narrative, if present, must be the original work and intellectual property of the youth Entrant(s) and only the youth Entrant(s).
    7. Aside from the design, world, characters and narrative, the Project may incorporate the intellectual property of third parties provided the Entrant(s) has obtained and can demonstrate all rights necessary to incorporate such intellectual property in the Project for purposes of the Challenge. This includes but is not limited to footage, images, artwork, audio files and software libraries, for example those included with the Entrant’s chosen game creation platform.
    8. The Project must not contain material that is inappropriate, indecent, obscene, hateful, tortious, defamatory, slanderous or libelous
    9. The Project must not contain material that promotes bigotry, racism, hatred or harm against any individual or group or promotes discrimination based on race, gender, gender identity, religion, nationality, disability, sexual orientation or age.
    10. The Project must not contain material that is unlawful, in violation of or contrary to the laws or regulations of the United States or any jurisdiction where it was created.
    11. The Project’s content must be consistent with the guidelines for one of the following ESRB ratings: “Everyone,” “Everyone 10+”. For a description of the ESRB ratings, please see https://www.esrb.org/ratings-guide/.
    12. Playable Games must be playable by the Judges on one of the following platforms without the need for the player to purchase a subscription; purchase any specialized hardware or software; or use location-restricted/-specific features: PC, Mac, Linux, web browser, iOS or Android.

Each Entrant must retain a copy of their Submission. Sponsors are not responsible for, and each Entrant specifically releases Sponsors from any claims or liability relating to, any loss or damage to the Entrant’s Submission. Submissions must not contain any material that Sponsors, in their sole discretion, deem inappropriate for public viewing and/or determine is contrary to their mission. Sponsors reserve the right in their sole discretion to disqualify and/or not accept any Submission that Sponsors determine does not or is likely not to comply with these guidelines, to make such changes to any Submission as are necessary to make it compliant, or to require the Entrant to do so.

6. Tracks

Entries shall be judged and a potential winner determined for each of the following entry tracks (the “Tracks”). For judging purposes, entries are in competition only with other entries in the same Track and age Division:

  1. Platform-Specific Tracks: All Entrants must select and submit their Submissions to the appropriate Platform-Specific Track based on the platform that was used to create the Submission. Submissions to a Platform-Specific Track may be about any topic provided they meet the Submission Requirements.
    1. Best in Class -- Written Video Game Design Document: Eligible individual entries where the Project is in the form of a Design Document.
    2. Best in Class -- Gamestar Mechanic: Eligible individual entries where the Project is a Playable Game created using Gamestar Mechanic.
    3. Best in Class -- Scratch: Eligible individual entries where the Project is a Playable Game created using Scratch.
    4. Best in Class -- The Endless Mission: Eligible individual entries where the Project is a Playable Game created using The Endless Mission.
    5. Best in Class -- Unity: Eligible individual entries where the Project is a Playable Game created using Unity.
    6. Best in Class -- Open Platform: Eligible individual entries where the Project is a Playable Game created using a creation tool other than one of those identified in Tracks 6a (ii) through (v) above.
    7. Best in Class -- Teams: Eligible team entries where the Project is a Playable Game created using any creation tool.
  2. Thematic Tracks: Optionally, Entrants may choose to create a Submission about one of the following themes. In addition to being in consideration in its Platform-Specific Track, during the judging process, Submissions that address one of these themes will be identified and automatically entered into the relevant Thematic Track(s). Other than choosing to make a Submission about one of the themes and submitting it to the appropriate Platform-Specific Track, there is no additional action required of Entrants for their Submissions to be considered for a prize in the Thematic Tracks. It is possible for a single Entrant to win a prize for the same Submission in a Platform-Specific Track and a Thematic Track.
    1. Best in Class -- Written Video Game Design Document, Equity: Eligible individual entries where the Project is in the form of a Design Document and addresses the theme of Equity.
    2. Best in Class -- Playable Game, Equity: Eligible individual entries where the Project is in the form of a Playable Game created using any creation tool and addresses the theme of Equity.
    3. Best in Class -- Written Video Game Design Document, Exploration: Eligible individual entries where the Project is in the form of a Design Document and addresses the theme of Exploration.
    4. Best in Class -- Playable Game, Exploration: Eligible individual entries where the Project is in the form of a Playable Game created using any creation tool and addresses the theme of Exploration.
    5. Best in Class -- Written Video Game Design Document, Environment: Eligible individual entries where the Project is in the form of a Design Document and addresses the theme of Environment.
    6. Best in Class -- Playable Game, Environment: Eligible individual entries where the Project is in the form of a Playable Game created using any creation tool and addresses the theme of Environment.

7. Themes

For the Thematic Tracks, Submissions must address the themes as defined herein:

  1. Equity: A future in which we build equitable and just societies for all where everyone can live a safe, secure, and healthy life, reach their maximum potential, and have access to economic opportunities.
  2. Exploration: A future in which we ignite humanity’s innate curiosity to explore new boundaries, to identify new resources on Earth and beyond it and to learn and benefit from them, to explore new definitions of being human.
  3. Environment: A future in which we responsibly and sustainably steward our natural environment and maintain the health of our planet to ensure everyone has access to clean, safe energy and other critical and basic resources to live a hopeful life.

8. Judging Process

Following the Entry Period, the judging of the Challenge shall proceed in two phases, as follows:

In the first phase (“Phase One”), a panel of judges composed of Sponsors’ employees and consultants will review the Submissions to identify those that are complete and otherwise appear preliminarily to satisfy the entry requirements set forth herein. Please note that this initial review is not a final determination of eligibility or compliance with the Terms. Submissions that appear preliminarily to be complete and to satisfy the entry requirements will be reviewed and scored according to the Judging Criteria described below. For each Track/Division, the eligible Submissions receiving the highest scores (up to ten per Track at Sponsors’ discretion) will be included in Phase Two.

In the second phase (“Phase Two”) a panel of judges designated by Sponsors for each Track will review and score all Submissions included in Phase Two for that Track/Division according to the Judging Criteria described below.

9. Judging Criteria

During both Phase One and Phase Two of the judging process for written and playable games, Submissions will be reviewed and scored according to the following criteria (collectively the “Judging Criteria”):

  1. Creative Vision: The extent to which the Project evidences an innovative, clear, consistent and integrated creative vision across the totality of the experience;
  2. Engaging Gameplay: The extent to which the gameplay attracts and sustains the player’s attention;
  3. Balance: The extent to which the gameplay evidences balance (e.g. tuning of controls and mechanics; balance of challenge and rewards; level and progression of difficulty for the game’s intended audience; construction of the game’s formal/mathematical ruleset).
  4. Technical Execution: The extent to which the Project evidences production value and polish; and the extent to which the Project performs well and is free of bugs and other errors.

For Playable Games, criteria (a), (b), (c) and (d) will be applied to the playable game Project as submitted. For Design Documents, criteria (a), (b), (c) and (d) will be applied with respect to how likely a playable game based on the written design would be to embody those criteria.

For Platform-Specific Tracks, only criteria (a), (b), (c) and (d) will be applied. For Thematic Tracks, criteria (a), (b), (c) and (d) will be applied along with criterion (e): Theme, or the extent to which the Project addresses and embodies the relevant theme. All criteria applicable to a given track will receive equal weighting in determining a Submission’s score.

10. Winner Selection

Following Phase Two, the Phase Two scores for each Submission within a Track and Division from all judges will be combined. The Entrant(s) from each Track/Division whose Submission receives the highest combined Phase Two score shall be declared the potential winner of that Track/Division, subject to eligibility verification. In the event of a tie within a Track/Division based on combined score, the Entrant(s) whose Submission receives the highest combined score with respect to the Creative Vision criterion shall be declared the potential winner of that Track/Division. All decisions of Sponsors and the judges are final and binding in all respects. If at any time during the judging process, Sponsors determine, in their sole discretion, that the quality or breadth of the Submissions is not of a standard to qualify for the awarding of one or more of the prizes, then Sponsors shall have the right to discontinue the judging and/or modify or terminate the Challenge as to specific Track(s), Division(s) and/or as a whole.

11. Winner Notification and Verification

Following the judging process, Sponsors will notify the potential winners’ parents/legal guardians via email to the address provided on the Application Form. Sponsors may in their discretion announce the name(s) of one or more potential winners on the Site or in other forms of communication, provided that no potential winner shall be certified as a winner until the potential winner and the winner’s parent or legal guardian has executed and returned all required documents, as described in this paragraph. If a potential winner’s designated parent/legal guardian is unreachable during a period of forty-eight (48) consecutive hours, the potential winner may be disqualified and/or Sponsors may elect not to award the applicable prize, as Sponsors may determine in their discretion. Each potential winner and his or her parent or legal guardian will be required to complete and return an Affidavit of Eligibility, Confidentiality Agreement, Release of Liability and, if legally permissible, a Publicity Release within seven (7) days of attempted delivery of same. Noncompliance within this time period or return of any notification as undeliverable may result in disqualification and an alternate winner may be selected. Sponsors reserve the right to conduct a background check on each of the potential winners. Each Entrant consents to the same and shall provide whatever additional information, permission and/or documentation is required or requested by Sponsors in connection with the same.

12. Prizes

The prize awarded to each of the winners (including each member of a winning team) of each of the Tracks and Divisions described in section 6a above will consist of

  1. One thousand US dollars (USD $1,000);
  2. An ‘Addison’s Complete Quest’ pack for the game Gamestar Mechanic;
  3. A digital copy of the game The Endless Mission.

In addition to the above prize package contents, each winner (including each member of a winning team) of each Thematic Track and Division described in section 6b above will receive a Grand Prize of an additional $1,000.

All prize details, including without limitation the form of payment of the cash award, will be determined by Sponsors in their discretion. All income taxes and any other applicable taxes on each prize are the sole responsibility of the recipient. A United States IRS form 1099 will be issued if required by law. Prizes consist only of items expressly specified herein. Any costs or expenses associated with the acceptance or use of any prize are the responsibility of the recipient. No substitution, cash redemption or transfer of right to receive any prize will be allowed, except at the sole discretion of Sponsors. Sponsors reserve the right to substitute an alternate prize. The approximate retail value (ARV) of each prize is USD $1,040 ($2,040 for Grand Prize winners). The total ARV of all prizes is USD $45,280.

13. Grant of Rights

By entering, each Entrant grants to Sponsors and their designees the irrevocable, royalty-free right to publish, disseminate and use the Entrant’s name, likeness and biographical information without further notice or consideration, in perpetuity, throughout the world, in all media and formats now known or hereafter invented, in connection with the execution and promotion of the Challenge and the promotion of Sponsors and their activities. In addition, by entering, each Entrant grants to Sponsors and their designees a nonexclusive, irrevocable, royalty-free license to reproduce, exploit, adapt, use and display worldwide, in perpetuity, throughout the world, in all media and formats now known or hereafter invented, the Submission and the Project and all components thereof, including without limitation posting the Submission and/or the Project on the Site (or such other online environments as Sponsors may designate), in connection with the execution and promotion of the Challenge and the promotion of Sponsors and their activities, without further notice or compensation.

14. Disputes

These Terms and Conditions shall be governed by and interpreted under the laws of the State of California, United States of America, without regard to conflicts of laws provisions. Entrant hereby agrees that any and all disputes claims, causes of action or controversies arising out of or in connection with the Challenge or these Terms shall be resolved individually, and without resort to class action, exclusively by a state or federal court located in Arizona. By entering, each Entrant irrevocably waives any right to seek and/or obtain rescission and/or equitable and/or injunctive relief.

15. Representations and Warranties

Entrant represents and warrants that he/she (a) has the right to make a Submission as contemplated hereunder without the need of any consent of any third party; (b) will abide by these Terms and all applicable laws and regulations; and (c) Entrant is under no obligation or disability, created by law or otherwise, which would in any manner or to any extent prevent or restrict making a Submission or becoming a prize winner as outlined herein.

16. Indemnity

By submitting an entry, each Entrant agrees to indemnify, hold harmless and defend the Sponsors and each of their parent companies, affiliates, subsidiaries, successors and assigns, and each of their trustees, officers, employees and agents (all of the foregoing, the “Sponsor Parties“), from and against the full amount of all claims, liabilities, actions, suits, proceedings, assessments, judgments, decrees, losses, fees, damages, settlement funds, and associated costs and expenses including attorney’s fees arising from or in connection with the Entrant’s participation in this Challenge, any use of the Entrant’s Submission and/or the exercise by Sponsors of any rights granted to them herein, including without limitation claims based on rights of privacy, rights of publicity, false light, defamation, copyright, patent and/or trademark infringement relating to the Entrant’s Submission. Notwithstanding anything herein to the contrary, in the event of any claim by a third party affecting or relating to the Submission, Sponsors shall have, in addition to any other rights available to them, at law or in equity, the right to immediately revoke any prize.

17. DISCLAIMER

NOTWITHSTANDING ANYTHING TO THE CONTRARY, IN NO EVENT WILL ANY OF THE SPONSORS BE LIABLE TO ENTRANT OR ANY THIRD PARTY FOR ANY SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES, LOSS OF REVENUES, LOST PROFITS, LOST CAPITAL OR OVERHEAD, WHETHER BASED ON BREACH OF CONTRACT, TORT (INCLUDING NEGLIGENCE) OR OTHERWISE, WHETHER OR NOT SPONSORS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

18. Release of Claims

By submitting an entry, each Entrant releases each of the Sponsor Parties from and against the full amount of all claims, liabilities, actions, suits, proceedings, assessments, judgments, decrees, losses, fees, damages, settlement funds, and associated costs and expenses including attorney’s fees arising from or in connection with the Entrant’s participation in this Challenge, any use of the Entrant’s Submission and/or the exercise by Sponsors of any rights granted to them herein, including without limitation claims based on rights of privacy, rights of publicity, false light, defamation, copyright, patent and/or trademark infringement relating to the Entrant’s Submission and claims for injury, loss or damage of any kind resulting from the Entrant’s participation in this Challenge or acceptance or use of any prize.

19. No Limitation on Exploitation of Materials:

Each Entrant acknowledges that each of the Sponsor Parties engage and have engaged and will in the future engage in the development, preparation, production, acquisition and dissemination of creative, educational, artistic and other material (collectively, the “Materials“), including without limitation Materials that are similar or identical to an Entrant’s Project. Each Entrant also acknowledges that other persons may previously have originated and/or submitted to the Sponsor Parties or to others, and may hereafter originate and/or submit, Materials that are similar or identical to an Entrant’s Project. Each Entrant agrees that it will not be entitled to any compensation because the use by any of the Sponsor Parties of any such similar or identical material. Without limitation of the foregoing, the Sponsor Parties may use, without any payment or other obligation whatsoever to any Entrant, any part of the Materials, and any idea or concept contained therein, that (a) is similar or identical to, or contains significant elements encompassed in, a concept that is under consideration or in development by any of the Sponsor Parties before or at the time of the entry, (b) is not unique, novel, original, and concrete so as to be entitled to protection under applicable laws, (c) has been made public by anyone at the time of its Submission to any of the Sponsor Parties or otherwise is in the public domain, (d) would be freely usable by a third person if it had not been accepted as a Submission or the subject of any agreement, (e) is not protected by United States copyright law, or (f) is similar or identical to, or contains significant elements encompassed in, an idea, concept or material that is independently created by any of the Sponsor Parties or any third party. By submitting an entry, each Entrant agrees that the Sponsor Parties’ development, preparation, production, acquisition, dissemination and/or exploitation of Materials similar or identical to the Entrant’s Project or containing features, ideas, material and/or elements similar to or identical with those contained in the Project shall not entitle the Entrant to any compensation or other right or remedy whatsoever. As an inducement to Sponsors to accept the Entrant’s entry into the Challenge, each Entrant hereby waives any claim or right of action against any of the Sponsor Parties or their successors in connection with the Sponsor Parties’ use of any Materials (or any portions thereof) whether or not such Materials are similar or identical to an Entrant’s Project or contain any features, ideas, material and/or elements that are similar or identical to those contained in an Entrant’s Project. Acceptance by Sponsors of a Submission is not an admission by Sponsors of the novelty or originality of the Submission.

20. General Terms

All federal, state and local laws and regulations apply. Sponsors reserve the right at their sole discretion to disqualify any individual who violates these Terms, tampers with the entry process and/or acts in any way that would, in any way, discredit or harm the reputation of any Sponsor, and/or to cancel, modify or suspend this Challenge should fraud or misconduct or other causes beyond the control of Sponsors corrupt the administration, integrity, security or proper operation of the Challenge. Without limitation of the foregoing, Sponsors reserve the right to terminate, modify or suspend this Challenge due to any of the following reasons: act of God; unavoidable accident; epidemic; fire; blackout; act of public enemy; war, riot or civil commotion; enactment, rule, order or act of government or governmental instrumentality or tribunal; strike, lockout or other labor dispute; inclement weather; failure of technical facilities; failure of essential production, or technical personnel to appear or be available; or other cause beyond their control. Sponsors are not responsible for lost, late, illegible, incomplete, damaged, mutilated, misdirected, misdelivered, or delayed entries, or for technical or human errors or failures of any kind in connection with the Submission, transmission, processing or judging of entries, including without limitation any malfunctions or failures of computer hardware, computer software, networks or telephone equipment or any technical problems or traffic congestion on the Internet or at any website or any combination thereof. Any attempt by an individual to deliberately damage any web site or undermine the legitimate operation of the Challenge is a violation of criminal and civil laws and should such an attempt be made, Sponsors reserve the right to seek damages from any such individual to the fullest extent of the law. Sponsors are not responsible for any typographical or other error in the printing of the offer, administration of the Challenge, or in the announcement of the prize. These Terms set forth the entire agreement and understanding between Sponsors and Entrant concerning the subject matter hereof and merges and supersedes all prior discussions, agreements and understandings of any kind between them. Notwithstanding anything contained herein to the contrary, Sponsors reserve the right, in their sole discretion, at any future time to terminate, modify or suspend the Challenge for any reason, in Sponsors’ sole discretion. All notices shall be in writing and shall be delivered to Entrant in accordance with instructions contained on the Application Form. Entrant shall be deemed an independent contractor and nothing contained herein shall constitute this arrangement to be employment, a joint venture, or a partnership. Sponsors’ failure to enforce any Terms of these Terms shall not constitute a waiver of any provision contained herein. The titles of Sections of these Terms are for convenience only and shall not be given any legal effect. The word “including” is used in these Terms to mean “including but not limited to.”

For names of the winners, which will be available after January 1, 2021, send a self-addressed stamped envelope marked “Code Games Challenge: Winners List Request” to E-Line Media at 1295 W Washington Street, Suite 105, Tempe, AZ 85281, United States of America.

Code Games Challenge: Official Rules Creating a better world starts with imagining one. Young innovators ages 10-18 across the globe are invited to create original video games. Presented by Endless and developed by XPRIZE Connect and E-Line Media /images/CodeGamesOGDefaultImage_3.jpg